Exia is most effective when played with a direct course of combat, and it pays well to do so. Against boss units like Strike Freedom, Wadom and Psyco Gundam, it shouldn't be a problem applying siege to them with melee.Ī good strategy to use when playing Exia is, "Direct Combat-Duel Style". It is possible to use Exia's melee but it will take time and practise( and lots of frustration). (Result of the combo restriction set by the game.)Īgainst mobile suits, the above strategy is advisable, but against boss units like Apsalus or Elmeth, Exia is not very versatile aside from Trans-Am which lasts briefly. Additionally, if they cannot be knocked down, and Exia cannot be locked on, the Omnislash lasts for an even longer period until the damage it does drops to zero. Mobile suits with super armor (Zeta, The O) are not stunned by the Omnislash like with the GN Sword Issen. The drawback to Trans-Am is : you take 1.2 more damage, and at the end of Trans-Am's countdown, you will be vulnerable during the motion where you take 2X damage and your boost is drained. The more you slash, the more damage done. Trans-Am is risky to turn on, but briefly, you will be able to move faster and use GN Sword Omnislash in place of your normal *b*. *4/6bb*(GN Sword Spin Slash ground) is another good way to quickly move on to nearby targets. Exia's usage requires good dodging skills to prevent being shot while moving towards the target, since Exia's presence means that human players will constantly be on the lookout that Exia is not nearby to allow a painful melee hit. Exia is able to bring down enemies with *cc8b>b*(GN Sword Issen) and moving on to the next target, or to finish the combo with *bc*(GN Sword Spin Slash) if you are certain that you are safe to do so. Trans-Am Mode-Exia takes 1.5x more damage.During end animation exia willĮxia's use is based on taking out enemy mobile suits quickly, however if you are too hasty you will be an open target.
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